fuse
i couldnt finish in time but i did make something... :(
inspired by celeste and og sonic games
thanks to heartbeast's platformer tutorial i wouldnt have gotten close without it
GDD so you can see what i was trying to do: https://docs.google.com/document/d/1GKG8W4zSYHS72pDBicLizyi5FW6HO1Vsf5i7oz5Yuio/...
the only things missing are the audio (ehich i kinda expected not to happen) and the actual levels to play themselves. the main gimmick was going to be you had to beat the level in a certain time before exploding, and you could get medals for beating the level even faster. but i couldnt get that last part to work, and also DIDNT HAVE EVEN ONE FULL LEVEL, so i removed the death timer.
this was my first time making a game in godot, and the closest ive got to completing a game development project. itd have been way nicer to say i actually did it, but with 0 godot experience, barely-not-amateur coding ability, and balancing school work, i cant say im that surprised, im more just sad. though i suppose if i choose to participate again, I'll have a better chance at finishing the game, and ive improved my overall coding skills. this was very stressful though, and for that stress to be justified with failure doesnt feel great.
i did build a test first level, and slapped a little sandbox on top so theres at least a little more to do. have fun playing everyone elses games :)
controls
left, right - normal movement
down in air - fastfall
c - jump, confirm menu option (you can neutral jump like fron celeste lol)
x - roll (fastfall jnto a slope while rolling to go fast)
b - restart
escape - exit level (not like theres a reason to...)
Published | 4 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | maxmorpher |
Genre | Platformer |
Made with | Godot |
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